Game Design

Key Concept​​: Communities

Related Concepts​​: Innovation, Perspective

Global Context​​: Scientific and Technical Innovation

Statement of Inquiry:

 

Through game design, we can expose people to ideas and situations they might not otherwise encounter

Design situation

Games are great, but there is always room to improve and innovate. Designers like to push things forward, and game designers are no exception. This will be our aim too. In teams or as individuals, we are going to try and move gaming along in a positive way (even if just in a small way).We could create a game that tries something that hasn’t been done enough, or at all. We could also create a game that avoids a big problem that exists in games today or create a game that helps people connect with issues they might otherwise ignore.

Game developers are creating games for other people to play.  Those people will have opinions. If they are not entertained, the opinions won’t be good. We don’t live in a bubble. Everyone around us has an opinion about the things we do, and they often push it on us. Should we listen to them, or ignore them? You will need to decide how you will most effectively use the feedback of others when creating your game. 


Your challenge is to create a game that exposes the players to ideas and situations they might not otherwise encounter. 


Unit Timeline

Note: Dates are subject to change. Assignments will be posted on Veracross.

Task Specific Clarifications

Criterion A: Inquiring and Analysing

Criterion B: Developing Ideas

Criterion C: Creating the Solution

Criterion D: Evaluating

 

Command Terms

This task specific clarification sections (above) tell you exactly what is expected of you in this design project. Throughout each section,  ‘command terms’ are used to indicate the depth and extent of the work that is expected. Use the list below to look up the meaning of each command term when you encounter them. I can, of course, provide additional advice.

Command Term Definition
Analyse

Break down in order to bring out the essential elements or structure. To identify parts and relationships, and to interpret information to reach conclusions.

Construct

Display information in a diagrammatic or logical form.

Create

To evolve from one’s own thought or imagination, as a work or an invention.

Define

Give the precise meaning of a word, phrase, concept or physical quantity.

Demonstrate

Prove or make clear by reasoning or evidence, illustrating with examples or practical application.

Describe

Give a detailed account or picture of a situation, event, pattern or process.

Design

Produce a plan, simulation or model.

Develop

To improve incrementally, elaborate or expand in detail. Evolve to a more advanced or effective state.

Evaluate

Assess the implications and limitations; make judgments about the ideas, works, solutions or methods in relation to selected criteria.

 Explain

Give a detailed account including reasons or causes.

 Identify  Provide an answer from a number of possibilities. Recognize and state briefly a distinguishing fact or feature.
 Justify  Give valid reasons or evidence to support an answer or conclusion.
 List  Give a sequence of brief answers with no explanation.
 Outline  Give a brief account.
Present  Offer for display, observation, examination or consideration.
Prioritize  Give relative importance to, or put in an order of preference.
 State  Give a specific name, value or other brief answer without explanation or calculation.
 Summarize

Abstract a general theme or major point(s).